Hey there,
It’s time for a new audio log! 4 weeks ago we had the second round of playtests for our upcoming 2D strategy settlement builder Strange Desert that went pretty well.
In this episode, I discuss:
Feedback from our second playtest session.
Surprising player observations, from UI improvements to audio design needs.
Insights into player preferences, onboarding challenges, and even pricing expectations.
It’s a candid look at how we're shaping the game based on real feedback. I hope you’ll find it insightful, whether you're a fellow developer or just curious about the process behind indie game development.
Thanks for checking in!
Erik
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